Skip to contentThe Ruby Atelier / guideRuby Mosaic — the guide.
Rules, controls and a worked visual example. All assistance is free and the game has no timer.
ONE IDEA, SHOWN CLEARLYLet the longest line speak first.
Read the number clues to reveal a five-by-five jewel pattern. Click a tile to fill it; click again to mark it as empty.
Two filled tiles, a gap, then one filled tile. This is a clue example, not the whole motif.
01A run of filled squares
The numbers above and beside the board describe consecutive filled squares. A clue of 3 means one run of three.
02Reading several runs
A clue of 1 1 means two single filled squares with at least one empty square between them. The order of runs matters.
03Making and clearing marks
Cycle a square between blank, filled and a cross. Crosses help you remember spaces that should stay empty.
04Revealing the motif
The motif is complete when the filled squares match the clues. Reveal a tile gives one correct mark. New motif opens another pattern.
Controls are labelled for touch and keyboard use. Game progress is temporary; a page reload starts again.
Open Ruby Mosaic